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ActionScript 3.0 Game Programming University

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Books : ActionScript 3.0 Game Programming University

  


 : ActionScript 3.0 Game Programming University

List Price: $49.99
Amazon.com's Price: $31.49
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Binding: Paperback
Dewey Decimal Number: 794.81526
EAN: 9780789737021
Edition: 1
ISBN: 0789737027
Label: Que
Manufacturer: Que
Number Of Items: 1
Number Of Pages: 456
Publication Date: September 08, 2007
Publisher: Que
Studio: Que




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Editorial Review:

Product Description:



Gary Rosenzweig's ActionScript 3.0 Game Programming University shows you how to use ActionScript, the programming language behind Flash CS3 Professional. The lessons teach you all the basics of ActionScript programming through game examples, but the code can be easily adapted to non-game-oriented projects, such as web training and advertising. Written by a real-world Flash developer, this book presents you with the source code of 16 complete games and lays the foundation for you to create your own games. Gary also provides a companion website - flashgameu.com, which contains files, updates, new content, Gary's blog and much more.




Customer Reviews
Average Rating:  out of 5 stars

Rating: 5 out of 5 stars - It's Magic
Here's the deal,
I am not a programmer...not even a great flash designer.
My previous knowledge of ActionScript was stop(); and gotoAndStop();
Don't know any other computer language.

I got this book and 2 weeks later I got my very own Flash game.
(two weeks of sitting with a yellow highlighter, and studying like I am back in collage).

I don't mean a customized version of one of the book examples, but a completely new game.
Gary helps you understand the logic behind games and game play, and how to break it down to tasks even a novice can accomplish.
With a bit of help from the flash help menu, you can explore even deeper and very quickly accomplish some amazing things.

If you are a quick learner and are not afraid to jump into the text, this book is for you. (it gets overwhelming for about 5 minutes before it all clicks in and you can see clearly the path between your vision and the execution).

WARNING: ... Read More



Rating: 4 out of 5 stars - Good and enjoyable book
What's so enjoyable about a programming book? Well Gary Rosenzweig has a nice style of writing.

Besides learning AS3, you will also learn how to think. How to build the games. This is a very important thing. He presents a simplified way of the game, then he starts evolving the game.

I'm an AS3 beginner and I can say this book is not 100% for beginners, but if you want to make games and learn AS3 this is a good start.

Also, on the book website Gary keeps posting new videos and tutorials!



Rating: 5 out of 5 stars - Excellent book
Before buying this book, I searched Amazon.com reviews for the best rated intermediate level AS3 books that address AS3 via examples of AS3 being applied to useful tasks from an Object Oriented approach. With an instructional design/development background, some Java, C and looong ago even BASIC, some history developing with MacroMedia Director, Authorware, and Flash, I needed more than a basic intro, but not just a dry syntax dictionary or another abstract OOP lecture.

His concrete examples illustrating the application of OOP within Flash are really helpful to crystalize working with the object oriented syntax of AS3 in a more dynamic, OO code based approach (and less attaching of scripts and functions to objects and frames).

I tend to look up syntax or search help files for specific function info as I need it, rather than reading entire reference manuals which are typically too vast and tedious for trying to stuff all the syntax in your head at once. Structuring this ... Read More



Rating: 5 out of 5 stars - Excellent
The book is in excellent condition and I got it before the deadline,
It was great!



Rating: 5 out of 5 stars - As good as they come
This book is a good as they come. It is well written, well organized and well supported with demo files. I have a wide variety of programming experience, but not much experience at all with Flash. Rosenzweig gives enough general Flash instruction to give the reader enough general Flash understanding to do this type of programming. I think the book is perfect for readers with some programming experience and perhaps less Flash experience. I am not sure it would work as well in the other direction, but the author is clear, concise and easy to follow. I think most anyone with sufficient motivation can find this book a usefull guide into basic game building with the latests versions of Flash.




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