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Message from Dean - May 8th 2007
I am currently testing out a new version of the APF Bridge Component - If you notice any errors within this demo store please drop me a line.
List Price: $54.99Amazon.com's Price: $38.49 You Save: $16.50 (30%)Prices subject to change.
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Binding: Paperback
Dewey Decimal Number: 794.81526
EAN: 9781584504955
Edition: 1
ISBN: 1584504951
Label: Charles River Media
Manufacturer: Charles River Media
Number Of Items: 1
Number Of Pages: 540
Publication Date: May 04, 2007
Publisher: Charles River Media
Studio: Charles River Media
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Product Description: Data Structures and Algorithms for Game Developers teaches the fundamentals of the data structures and algorithms used in game development. It provides programmers with a detailed reference to what data structures and algorithms are, and why they are so critical in game development. It teaches new game programmers, students, and aspiring game developers how to create data structures and write algorithms using C++. All key features of C++ are also covered, especially those related to game development. Additionally, a demo application is included in each chapter focusing on the data structure and/or algorithms presented in that chapter. The book covers many modern topics that game and graphics programmers must know to be successful, including geometry management techniques, and data structures and algorithms such as KD-Trees, Binary Space Partitioning Trees, Sphere Trees, etc. The code written in this book is not dependent on any specific hardware or operating system. Each chapter ends with questions, exercises, and challenges for the reader to complete in order to help them better understand and apply what they learn.
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