Message from Dean - May 8th 2007
I am currently testing out a new version of the APF Bridge Component - If you notice any errors within this demo store please drop me a line.
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Binding: Hardcover
Dewey Decimal Number: 793
EAN: 9781588466846
Edition: 2
ISBN: 1588466841
Label: White Wolf Publishing
Manufacturer: White Wolf Publishing
Number Of Items: 1
Number Of Pages: 400
Publication Date: March 13, 2006
Publisher: White Wolf Publishing
Studio: White Wolf Publishing
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Editorial Review:
Product Description: Epic Fantasy Reimagined It is an Age of Sorrows in a world of glorious ruin. While mortals toil and perish, Exalted heroes stride among the bones of a vast, long-forgotten empire, waging war for the destiny of all Creation. There is might, there is beauty, there is wonder, and there is death as well. This is the world of the Exalted.
A Core Rulebook for Exalted® * Updates and simplifies the Exalted rules, without making older supplements invalid * A slick-looking book with exciting combat inspired by anime, CCG and CRPG mechanics * Appeals to both young and hip anime fans and to fans of more traditional fantasy and mythology * An excellent one-book introduction to epic fantasy roleplaying
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If you're tired of the archtypical Fantasy RPG, if you like Anime and Manga, and want to be able to destroy armies single-handedly, then Exalted is for you. Unlike other RPGs where you begin barely able to hold your own against an angry goblin, in Exalted you begin as the holder of a shard of godly power known as a Solar Exalt and can wipe out ordinary troops without breaking a sweat. There are five different kinds of Exalted; Solars, Lunars (Wild, shape-changing exalted), Sidereals (Fate-meddling hidden manipulators that others have a hard time remembering), Dragon-Blooded or Terrestrial (Weakest of the Exalts, but their numbers more than make up for it and they don't like the other types of Exalted) and the Abyssals, who are nasty, evil Solar Exalted created by the Deathlords, who in turn are servants of the Neverborn. The last four Exalted types are fully detailed in their own Manuals of Exalted Power. Unbelievable stunts such as running up the sides of buildings, martial arts that defy ... Read More
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Exalted second edition 1th edition wos good 2edition is epic
it a great game so buy it at amazon for $26 not $40!?!
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Just as the Japanese meld influences from Europe, the Americas and Africa into media (and Scotch!) that is uniquely Japanese, White Wolf has crafted a uniquely American RPG with vast influences from both Asian myth and pop-culture as well as Classical European mythology. The synthesis is nothing short of an amazing collaborative work of fiction.
The Fluff, as it were, is entirely engaging and as a fantasy series, and even bereft of the RPG mechanics, all the books are pretty fine reads. In Second Edition, not only have the mechanics gelled, but the backstory has matured as well. What White Wolf has laid out in this core book is a giant buffet of Fantasy and HiFi-sciFi that Storytellers can pick and choose what type of campaign they wish to play--whether it's taking down errant gods, swords and sorcery, or post-apocalyptic survival very similar to Gamma World, or a straight, in-canon campaign of Solar Exalted against the hated Scarlet Empire. Suffice to say there is an incredible ... Read More
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you might be apprehensive about switching over from 1st edition, but if the hollidays are coming get your friends to buy you the 2nd edition core. they've cleaned up a lot of problems, both in the setting and the mechanics, granted they've added a handful of new problems, but that was to be expected.
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I haven't personally played too many White Wolf games but I have played 3rd Edition D&D a lot so I liked the fact in this game that I started out beefy instead of a character who could easily be killed off. I think the style is also very different from D&D in that its pulling more from Eastern style medieval period instead of the European one typical in D&D. Most impressive to me was how they did mass combat rules an item that doesn't typically occur much in other RPGs. My issues with this book is that it can be hard to find particular rules at times and some rules aren't entirely fleshed out enough that we've spent about 30 minutes debating on how a rule should work. The other issue is that this book gives you the entire background to the world which players themselves shouldn't always have because this book tries to be a combination of a GM and Players handbook. Overall, its has been a very enjoyable game to me and I would recommend any D&D player give it a chance.
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