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Foundation ActionScript for Flash 8

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Books : Foundation ActionScript for Flash 8

  


 : Foundation ActionScript for Flash 8

List Price: $44.99
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Binding: Paperback
Dewey Decimal Number: 006.67
EAN: 9781590596180
Edition: 1
ISBN: 1590596188
Label: friends of ED
Manufacturer: friends of ED
Number Of Items: 1
Number Of Pages: 648
Publication Date: April 10, 2006
Publisher: friends of ED
Studio: friends of ED




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Editorial Review:

Product Description:
ActionScript is the native scripting language of Flash. ActionScript knowledge is essential within the world of Flash design and development, as Flash remains a leading tool for cutting-edge interactive design and development. ActionScript is what gives Flash its power, but with that power comes a certain level of complexity, which can be intimidating. This beginners book, significantly updated since the last edition, covers all of the basics of ActionScript using the latest version of Flash, Flash 8. The skills acquired by working through this book will enable you to move on to more advanced friends of ED books such as Foundation PHP 5 for Flash, Foundation ActionScript Animation or Foundation XML for Flash. This book contains all you need to understand and make use of ActionScript, and to have some fun while learning. The Foundation series teaching style is ideal if youre a non-programmer who wants to learn Flash programming quickly and thoroughly. The authors teach the basics, and provide you an all-around proficiency in ActionScript, as well as Flash components within Flash 8. Youll gain the practical skills to build ActionScript based Flash projects, including making initial design decisions, structuring code, and testing. An ongoing case study means that by the end of the book, youll have constructed a cutting-edge Flash site to showcase your newly learned skills. Summary of Contents:
  • Chapter 1 Interactive Flash
  • Chapter 2 Making Plans
  • Chapter 3 Movies That Remember
  • Chapter 4 Movies That Decide for Themselves
  • Chapter 5 More Power, Less Script
  • Chapter 6 Movies That Remember How to Do Things
  • Chapter 7 Objects and Classes
  • Chapter 8 Objects on the Stage
  • Chapter 9 Reusable Code and Realistic Movement
  • Chapter 10 Games and Sprites
  • Chapter 11 Drawing API
  • Chapter 12 Adding Sound to Flash
  • Chapter 13 Loading Dynamic Data with XML
  • Chapter 14 Finishing the Futuremedia Case Study
  • Chapter 15 Advanced ActionScript: Components and Classes




Customer Reviews
Average Rating:  out of 5 stars

Rating: 5 out of 5 stars - Know Nothing? This is the one for you
I am not too far into this book, but so far it is everything i had hoped for. I have been using Flash for 6 years but never ventured into ActionScript.
This book explains things well for the no-ActionScript-knowledge user.

Great book and at $9 (80% off) when i got it, i would have to have been raving mad not to buy it.

Good One Amazon :))



Rating: 4 out of 5 stars - A Great ActionScript Book By Designers For Designers
This is a great book for the designer interested in getting deeper into Flash through ActionScript 2.0. Primarily centered around web-based projects, with the occasional game project, Sham et al. lead the reader through basic programming fundamentals from a designer perspective. The reader is assumed to be mildly frightened by looking at code, but still interested in learing it. I can sympathize that many designers could be in this boat.

The language of the book is very non-technical and it's presented in a light-hearted manner to ease you into some difficult concepts. The authors do a great job of tricking you into getting excited about programming. So if you're a web designer who has always been impressed by what programmers can do, but were a little uncomfortable trying to just jump in on your own, this is THE book for you.

I have two warnings and one critique.

The first warning is that this is a Flash 8 book - hence ActionScript 2.0. The ... Read More



Rating: 4 out of 5 stars - Well structured, No boring Jargon and Everything you need in one book.
I am new to actionscript, have watched a few Total Training dvd's, but they don't really go into indepth actionscript. Unless you buy all the dvd's which are expensive.
This book was great. And has given my mind more of an understanding, especially of the process, of programming.
I'm more a graphic designer, who is getting into web design, so if I can go from first page through to the end in 3 weeks and juggle a screaming 2yr old at the same time.....well then anyone can.( I am a stay at home dad!....by the way)
Good to keep for reference. Buy it.



Rating: 4 out of 5 stars - Excellent Beginner ActionScript Guide
I was completely foreign to ActionScript before picking up this book. I had previously read one book on understanding the basic flash interface (i.e. using the drawing/tweening tools), but this was my first crack at ActionScript. Getting through this book was very easy. Each chapter is setup in a way that explains a specific topic, runs you through a few examples using what you just learned, and then continues on with an ongoing website project that you develop throughout the book.

Strengths: Writing is clear and concise, and doesn't feel like a programmer wrote the book. The context is a nice mix of theory and hands on practice to keep you interested while your learning some of the more complex topics. The teaching method looks to provide you with skills that you can apply and expand upon quickly, as opposed to just learning some commands and then throwing you out into the wild. The book projects are very well constructed and explained.

Weaknesses: Some of ... Read More



Rating: 5 out of 5 stars - Great Book for Beginner on up ....
I am a current animation student in California and Flash is one of the tools we are using. While I have developed some proficiency animating in Flash, the scripting tends to turn my brain to mush after a while.

I picked up Foundation Flash 8 to learn some of the basics and have been using Foundation Actionscript for Flash 8 to gradually explore scripting. I am not a programmer but got through the first few chapters easy enough. The second half of the book is somewhat tougher but but filled with interesting chapters -especially the game chapter (chapter 10).

I haven't quite cleared the hurdle of the later chapters, find them more challenging, but I keep the book on my desk to pick at stuff. It is well written and comprehensive. From my perspective as a non-programming 'art head' I'd say it covers beginner to advanced level topics by the end of the book; that's pretty cool because many books seem to be simple rehashings of the product manuals designed to part you from ... Read More




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