Message from Dean - May 8th 2007
I am currently testing out a new version of the APF Bridge Component - If you notice any errors within this demo store please drop me a line.
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Binding: Paperback
Dewey Decimal Number: 006.78
EAN: 9781590597910
Edition: illustrated edition
ISBN: 1590597915
Label: friends of ED
Manufacturer: friends of ED
Number Of Items: 1
Number Of Pages: 568
Publication Date: April 02, 2007
Publisher: friends of ED
Studio: friends of ED
Alternate Versions: Click to Display
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Product Description: In this book, you'll learn - All the ActionScript 3.0 (including math and trigonometry functions) and Flash rendering techniques you'll need to start animating with code
- Basic motion principles such as velocity, acceleration, friction, easing, and bouncing
- How to handle user interaction via the keyboard and mouse
- Advanced motion techniques such as springs, coordinate rotation, conservation of momentum, and forward and inverse kinematics
- All the basic 3D concepts you need to do 3D in Flash, from simple perspective to full 3D solids complete with backface culling and dynamic lighting
Flash has long been one of the most approachable, user-friendly tools for creating web-based animations, games, and applications. This has contributed to making it one of the most widely used programs for creating interactive web content. With each new version of Flash, ActionScript, its built-in scripting language, has become more powerful and a little more complex, too. ActionScript, now at version 3.0, has significantly matured as a programming language, bringing power and speed only previously dreamed about to Flash-based animation, going far beyond traditionally used keyframes and tweens. The material inside this book covers everything you need to know to harness the power of ActionScript 3.0. First, all the basics of script-based animation and setting up an ActionScript 3.0 project are covered. An introduction to object-oriented programming follows, with the new syntax, events, and rendering techniques of ActionScript 3.0 explained, giving you the confidence to use the language, whether starting from scratch or moving up from ActionScript 2.0. The book goes on to provide information on all the relevant trigonometry you will need, before moving on to physics concepts such as acceleration, velocity, easing, springs, collision detection, conservation of momentum, 3D, and forward and inverse kinematics. In no time at all you'll both understand the concepts of scripted animation and have the ability to create all manner of exciting animations and games. Summary of Contents - PART ONE - ACTIONSCRIPTED ANIMATION BASICS
- Chapter 1 Basic Animation Concepts
- Chapter 2 Basics of ActionScript 3.0 for Animation
- Chapter 3 Trigonometry for Animation
- Chapter 4 Rendering Techniques
- PART TWO - BASIC MOTION
- Chapter 5 Velocity and Acceleration
- Chapter 6 Boundaries and Friction
- Chapter 7 User Interaction: Moving Objects Around
- PART THREE - ADVANCED MOTION
- Chapter 8 Easing and Springing
- Chapter 9 Collision Detection
- Chapter 10 Coordinate Rotation and Bouncing Off Angles
- Chapter 11 Billiard Ball Physics
- Chapter 12 Particle Attraction and Gravity
- Chapter 13 Forward Kinematics: Making Things Walk
- Chapter 14 Inverse Kinematics: Dragging and Reaching
- PART FOUR - 3D ANIMATION
- Chapter 15 3D Basics
- Chapter 16 3D Lines and Fills
- Chapter 17 Backface Culling and 3D Lighting
- PART FIVE - ADDITIONAL TECHNIQUES
- Chapter 18 Matrix Math
- Chapter 19 Tips and Tricks
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i graduated with a computer science degree so i know how to program. flash has gone through quite a few changes over the years and keith does an amazing job explaining why code looks different for the different versions. he does not dwell on the minutia but focuses on the key important things. best book on actionscript i've ever read...wish i would have bought it sooner.
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I found this book to answer pretty much all the Actionscript and Math questions I've encountered over the years. This book makes it easy to understand how and, more importantly, why one should go about animating objects with Actionscript. Great stuff
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The title says everything. You can really learn form this book how to make things move in AS3. It covers many math long forgotten needed to simulate physic behaviors. Specially good for anyone making games like me!
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I got so much excited while reading it I couldn't but finished it in 3 days without any rest.
Its the one of the master piece in my collection. I started working on Flex two years ago but never thought of doing any animation before reading this book.
You will find very well coordination of sample code, diagrams & theory throughout the book. Its a book for beginners as well as for advanced users. The author has explained all important theories of basic & advance 2D and 3D animation with effective code sample and diagrams.
The book has mainly focused on 2D animation but it does explain 3D animation (Lighting,Culling, etc) as well. After reading this book I am able to easily use & understand the 3D & New Graphics library available in Flash 10. You can easily start developing your own animation library after reading this book.
You wont regrade after buying this book if you want to learn flash animation.
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Es un exelente libro para todo aquel que desee introducirse en la programcion con AS3, no solo aquel con pocos conocimientos de programación, sino tambien aquellos que deseen profundizar en la animación programada y conocer importantes conceptos de movimientos naturales. muy util para diseñadores y quienes trabajen en aminación Flash.
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