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CONTINUUM: Roleplaying in The Yet

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Books : CONTINUUM: Roleplaying in The Yet

  


 : CONTINUUM: Roleplaying in The Yet

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Binding: Paperback
EAN: 9781929312009
ISBN: 1929312008
Label: ADC
Manufacturer: ADC
Number Of Pages: 232
Publication Date: October 01, 1999
Publisher: ADC
Studio: ADC




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Editorial Review:

Product Description:
The roleplaying game of genuine time travel is now available. If you could learn to span time at will, what form of civilization would you be entering? Hailed by the SciFi Channel as "Unusual", this new game breaks all the old saws of time travel and takes a fresh, incisive approach that has amazed gamer and hard SF fan alike.



Customer Reviews
Average Rating:  out of 5 stars

Rating: 4 out of 5 stars - Read between the lines
Whilst reading the Continuum RPG, one should always keep in mind that the book is both intended to be an RPG for levellers (non-time-travellers) as well as being written by a Continuum spanner (time-traveller). By skillfully reading between the lines, one can understand what the Continuum do not say...



Rating: 1 out of 5 stars - I can't see this being any fun to play at all
Having read through Continuum:Roleplaying in the Yet I can safely say I would never play it, so take the fact that I haven't played it into account. This game seems unplayable and unrecommendable to me. The rules are simple enough but why you would want to use them is beyond me. The complexity of skills seems entirely unnecessary. It uses both ranks (Novice to Grandmaster) called titles and scores (1-10). People with the the same score but higher titles do better despite the fact they are rolling against the same number, this seems to me needlessly more complicated than just having a single way to rate abilities that would allow better characters to just do better than inferior characters. Not that anyone would really want a better character. The level system would make me terrified of leveling up. Luckily it would be entirely out of my hands, as the system rules have characters increase in level entirely in game at the GM's discretion, there is neither XP nor any other earning action other ... Read More



Rating: 3 out of 5 stars - I like the time travel mechanics,but the world didnt hook me
This game has presented the best mechanics on time travel RPG's to date in my opinion. There is no comparison to any other game or system, period. If you want to play with time travel this is the game for you.

The world however that the game is set in was... a bit boring for me. I didn't like the political groups that the characters had to join, the history was unimpressive and seemed half baked, and I was left with the thought "ok, I can travel through time... now what?" I needed a little bit more to understand the motivations of these beings. More of an enemy to oppose.



Rating: 5 out of 5 stars - An insightful view of timetravel
This is an excellent book, one of the best RPG's that I've ever seen. I picked this book up at GenCon 1999 and I can't wait to pick up Narscissit (a companion game book) this year. What makes this book so interesting is that it doesn't limit the players or the GM, if you've seen it it happened, if you don't remember the event, it is in your YET, (the required future) otherwise it happened. The book goes on the assumption that the universe just "is" there aren't any rules to control what spanners do, there are rules of conduct as in any society, but no "can'ts"



Rating: 3 out of 5 stars - Great for ideas, not for play...
This book has some great ideas to use in a time travel game. For example the idea of the "yet" - things that you learn you must do in the future to avoid paradox. However, if you use all the ideas the game becomes too complex and difficult to play.




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