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Message from Dean - May 8th 2007

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Foundation Actionscript 3.0 Animation: Making Things Move!

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Books : Foundation Actionscript 3.0 Animation: Making Things Move!

  

Rating: 1 out of 5 stars - Too complicated for me
I've written some Javascript and am familiar with html and actionscript, but this book was too complicated for me. The early chapters refer to an alphabet soup of coding I've never even heard of. Additionally, it was written over my head. I returned the item.



Rating: 5 out of 5 stars - This is the best book to learn anything useful with actionscript 3
This book is simply the best book for programming interactivity into Flash (w/ AS3 of course). This book covers an amazing amount of relevant information and does it all in an easy to understand way. A couple things that Keith covers in this book are forward and inverse kinematic systems (although if you buy CS4 you won't necessarily need this anymore), trigonometry for animation / games (I'm no math whiz, but this just plain made sense) which includes calculating angles, getting distances, and then there's some algebra for movement like different forces, velocity, acceleration, gravity, wind, mass, friction, etc, and how to make a realistic 3d system in flash all by yourself.

Whew.

Honestly, that short description only covers about five of the chapters.

This book is amazing, buy it.



Rating: 5 out of 5 stars - Foundation ActionScript
Really clear and well laid out; with excellent explanations of what for me has been taxing to learn until now.
Good job!



Rating: 5 out of 5 stars - I love this book
This book is an in-depth look at the topic of scripting animation in ActionScript. By meaning "Making things moves" It's mean making objects move using ActionScript. The primary focus of the book is on creating animation for simulating real-world physics: making things move; simulating bouncing, gravity, springing, and friction; creating objects you can throw them. Finally, an additional section gives an introduction to basic 3-D concepts and techniques. Most of the well-known and engaging Flash content uses these techniques; although they are particularly geared towards use in games and physics simulations. Since this book focuses on a specific application of ActionScript, it is definitely not a basic book or an introduction to ActionScript in general -- I think that a good understanding of ActionScript syntax is essential to understand this book and certainly this book is recommend for everyone want to get in-deep into actionscript animation



Rating: 4 out of 5 stars - OOP beginner
Since I'm still a beginner and this book is more for intermediates I'm a little overwhelmed. Definitely more details than I expected but a sourcebook worth buying. I will catch up.



 
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